Mobile Gaming

The mobile gaming industry today is a huge, multi-billion dollar business. Mobile games get released day after day, competing for the shortening attention span of smartphone users. They are all out to drag us into their world, fuel our addiction and make the most cash off our backs. But as all major businesses today, it is utterly misunderstood by the general public. Today we’ll try to bust a few myths and misconceptions about mobile games in general.

Myth #1: If you don’t pay for it, it’s free

Mobile games are fun. But their main goal is not to entertain, but to generate revenue. This can be done in two ways: either by charging players directly, or in a more indirect way – through ads and in-app purchases. So, when you see a game advertised as “free”, you can expect at least some ad banners to show up inside. But most of the times you can pay for in-game benefits with real life cash.

Ironically, real money mobile casino gaming operators are the only ones that offer you a completely free (and ad-free) experience online.

Myth #2: Mobile games can be addictive

You’ve surely met someone constantly swiping on their phone, trying to pass the next level on Candy Crush. And the next, and the next. Is he or she addicted to playing it? Well, I don’t think so. Casual games themselves are not addictive as they don’t require the same kind of dedication as “hardcore” games. And your Candy Crush addict friend will give up on the game as soon as the stress it causes exceeds its level of entertainment (usually somewhere after level 50 or so).

Myth #3: All mobile games are apps

Far from being the truth. There are two competing trends today, with one of them advocating for apps, while the other choosing mobile websites. It all depends on what game you play, and what audiences the developers intend to reach.

Apps are painfully specific to their own operating systems, while HTML5 web apps are cross-platform, which makes them the technology of choice for many developers. When the apps’ increased interactivity and flexibility is not needed, HTML5 is a worthy alternative.

Myth #4: PC/Console is superior to mobile gaming

Of course it is, when it comes to vast open worlds and amazing graphics. But then again, smartphone gaming has significantly reduced console sales, especially when it comes to handheld versions. While mobile games will never replace the PC and console ones, those who only need casual games will most likely not invest in a console or a gaming PC. So, the superiority of the two heavyweights will be maintained only on the “hardcore” gaming front, with “casual” being the category where they lose out badly.

Myth #5: Mobile games are for children

This is a common misconception which is far from being true. According to RealityMine’s statistics , the “16 to 24” age group has made up only 14% of the total of mobile gamers. The “25 to 34” group (young adults) is the most numerous, with 30%, followed by adults and the middle-aged.

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